I can’t believe we are already at the halfway point of this Workshop! We started working on our “idea” through crafting a Pitch then we expanded on that idea by creating a world for it to exist in. Now we are adding people through sketches! I must confess, I do love the process of creating a story almost as much as I enjoy writing the story itself. I enjoy this process so much I can no longer stay on the sidelines, just facilitating the Workshop, I want to join in! So during one of these Parts you’ll find my two Character Sketches as well as my Pitch!
research papers video games and aggression Pitch: The Seraph’s Muse is a story about an angel who, while visiting earth becomes smitten with a woman named Petra during the War for Heaven. Because of divine law, Remiel has to convince God to let him live out his life on Earth. When God refuses, a muse named Thalia is ilicited to help prevent the lovelorn seraph from rebelling. (untouched)
click here First Character
essay editing services uk Name: Remiel
http://tubetes.com/need-essay-help/ Need Essay Help Age: N/A
http://www.stemcellslab.net/dissertation-hints/ Gender: Male
see Race: Angel
oxbridge law personal statement Occupation: Heavenly Choir
click here Role in Story: Protagonist
http://techfiltered.com/?p=business-plan-table-of-contents-example Physical Description: Lithesome, tall, flowing white hair, wings
homework online do Personality: Good, friendly, obedient
buy a research paper writing service Background: One of God’s many angels. He has always been the tender of mankind.
help with essay writing Key Relationships: God (father), Lucifer (fallen brother)
http://bandvoodoo.com/?p=how-to-write-a-high-school-essays Internal Conflicts: Wants to follow Heavenly Law but also wants to love a human
click here External Conflicts:
page Goal: To love
get Second Character
http://hfcmm.org/news.php?q=olive-garden-sebring-florida Name: God
Role in Story: Antagonist
Physical Description: Old man, white beard and hair, glows
Personality: All knowing, all controlling, stubborn
Background: Created the world, heaven and all man kind.
Key Relationships: Angels and humans
Internal Conflicts: None
External Conflicts: Angels warring for control and wanting to break Divine Law
Goal: To keep everything in order
Pitch: In Kansas City, Missouri, a fire demon searches for his chance to ascend above to the rank of a god. But in his way lies an angel who is looking for the same goal and needs to erase him from existence. (untouched)
Race: (if relevant to the story, if not, leave blank) Demon
Occupation: Soul hunter
Role in Story: (Protagonist | Antagonist | Anti-Hero | Sidekick | Stakes | Mentor) Protagonist
Physical Description: When in human form he’s a 5’8 human male. Brown short hair and bright orange eyes. Pale skin. Prefers black clothing.
His demon form is a construct of pure fire. Being able to manipulate his size up to any size that he can imagine.
Personality: Built to be a soldier he mainly keeps his emotions to himself. Though he usually goes for a flashy attack rather than the practical.
Background: Lived the first 80 or so years acting as a faceless soul collector for, Gnorgah, the Queen demon of Lust. Around the American revolution he showed his worth, and earned a spot in Gnorgah’s personal soul retrieval unit. He’s been spending the last 239 years living on the earth living and taking jobs from Gnorgah.
Key Relationships: Gnorgah his boss and superior in the demon world. Canoa, a high school girl, who acts as Ignus’ tether to anything resembling humanity.
Internal Conflicts: The thoughts of humanity and empathy tend to conflict with his demon thought process.
External Conflicts: As he is looking for a way to become a god. An Angel is hunting him down constantly trying to achieve the same goal.
Flaw: Practicality in any capacity isn’t his strong suit.
Goal: To find his way to become a god.
Gender: Preferably Female
Race: (if relevant to the story, if not, leave blank) Demon
Occupation: Lust capital leader. Mafia leader
Role in Story: (Protagonist | Antagonist | Anti-Hero | Sidekick | Stakes | Mentor) Mentor/Stakes
Physical Description: Human form. A 6’0 tall woman with crimson hair. Wears cougar print and large tacky rings. Large red fingernails and red eyes.
Personality: Prefers the fantasized Italian culture. She enjoys her life as a mob boss and has no qualms about killing anyone who gets in the way of her perfect human dream life.
Background: Gnorgah has had her hands in a little bit of some famous historical moments. She keeps those locked down in her sleeve.
Key Relationships: Ignus (her top soldier), Gio (her mafia half breed son)
Internal Conflicts: Her brutality can often times put her at odds with even her mafia clients.
External Conflicts: She has to handle several human gangs as well as being picked on by the other Sin Capitals.
Flaw: Her poor tastes often remove her from any high class opinion she could build.
Goal: She wants to achieve a mafia monopoly over the whole world. Making her the queen of the underworld.
Pitch: HELP! Not sure which I like best!
- In a small town called Twin Crossing there is a House, and living inside is Otto von Kraus, both boy and man; the Gatekeeper. When Elder Otto discovers exactly how the House survives he will stop at nothing to help the split residents become one again. Even if it means ending his life in the process.
- In a House occupied by a Gatekeeper, Otto discovers he no longer wants the job of keeping the residents of Twin Crossing apart. In a fight against his younger self,Otto, decides to help them become whole, forcing the House to do everything in its power to stop him, in order to remain alive.
Name: The House
Age: Several Centuries
Race: (if relevant to the story, if not, leave blank) N/A
Occupation: Soul Splitter
Role in Story: Antagonist
Physical Description: Two-story house (plus hidden attic). On the outside it looks quite narrow and small, but once inside the space seems to grow because of all the things crammed inside of it. Upon closer inspection of its contents you’ll see just how long the House has been in existence. There are items in there dating as far back as the 16th Century.
Personality: Sinister in its unwielding desire to get what it needs to survive. Uses cons and tricks in order to lure unsuspecting victims into the town and ultimately inside of it, where it can then perform an act too evil to speak of.
Background: The origins of the House remains a mystery to everyone. There have been sightings from visitors who’ve managed to escape with their lives but none have ever been believed when they try to tell friends and family of its existence. The only record of the Houses earliest moment in time comes from a Gatekeeper during the 16th Century, who began keeping a journal of day-to-day occurrences.
Key Relationships: The Gatekeeper, ensures no harm comes to the Cane and keeps it with them at all times. The Librarian is the personal Scribe to the House.
Internal Conflicts: It must rely on others to do most of the leg work since it’s ability to manipulate and control is contingent upon a person’s proximity to the House.
External Conflicts: Otto (and others) are actively trying to undermine the House’s plan for survival by uniting those residents it splits.
Flaw: Not thinking before doing things that will get it caught by those who still aren’t aware of its powers.
Goal: Split as many residents as it can in order to not only survive but gain enough power to grow the amount of space the town of Twin Crossing occupies.
Name: Otto von Kraus
Age: 12 and 73
Race: (if relevant to the story, if not, leave blank) German
Role in Story: Protagonist
Physical Description: Young Otto is of average height and build. His most outstanding feature is his longish blonde hair. He is quite unkempt and unclean, choosing to wear the same clothes everyday. Elder Otto is only slightly taller than Young Otto as he’s hunched over a bit from old age. His hair is thinned out and gray. He’s tired for the most part and it shows on his face in the form of frown lines.
Personality: Young Otto is sarcastic and quick witted, with the curiosity and exuberance of a young boy who has no fears or cares in the world. He knows what the House is doing and thinks it’s all very cool. He finds it fascinating and attempts to help when he can. Elder Otto is timid and quiet. He keeps to himself and his writing, choosing not to speak to many people at all.
Background: Young Otto doesn’t remember his parents much. He only remembers life within the House, alone. He only ever remember being twelve and never aging. Elder Otto, however, does remember his childhood and having survived through World War II.
Key Relationships: Elder Otto’s best friend is Archibald. He owns a Nutcracker Shop in the Parallel. Young Otto’s best friends are his Nutcrackers that he talks to every day.
Internal Conflicts: Young Otto and Elder Otto are each other’s internal conflict. Young Otto wants to continue being a kid and having fun while Elder Otto wants to help the residents of Twin Crossing become whole and escape the clutches of the House. Occupying the same body becomes difficult on both of them as they are both so uniquely different.
External Conflicts: As with their Internal Conflicts they are each other’s External Conflicts. Except in the case of Elder Otto he has one more E.C., the House doing whatever it can to put a stop to him.
Flaw: Young Otto’s flaw is his inability to tell right from wrong. He’s been sheltered for so long he has no life experiences to teach him the difference. Elder Otto’s flaw is he doesn’t believe he can defeat the House or teach Young Otto how to be a better person.
Goal: Young Otto’s goal is to help the House, believing if he does he can stay young and have fun forever. Elder Otto’s goal is to stop the House at all costs, even if it will ultimately mean he’ll be destroying himself as well.
Due to the ENORMOUS amount of work put into these Character Sketches by each participant there will be FOUR parts this Round. Take your time giving feedback for each character. This Round is probably the most crucial of all the rounds. Without a compelling character the story will fall flat. And seeing as how the next two Rounds are all about the story, it’s important we get it right.
I want you to think about the following questions when giving your feedback for each character sketch:
- Can you “see” the character or get a sense of what the character should look like in your mind?
- Is the character compelling enough to care whether or not they reach their goal? This applies to an antagonist as well as any other character.
- Combining the Pitch and the Character Sketches, on a scale of 1 to 10 (1 = not interesting enough / 10 = can’t wait to read it) how invested are you at this point in wanting to know more? Be honest and tell us why?