We started out with 16 participants and now we are down to 10 who are sticking with the Workshop to the bitter end! For this second Round we’ll be examining their Settings. Just a few questions to answer and viola you should be able to picture where each writer’s story is set to take place.
Each person who is randomly chosen for this Part of this Round, do feel free to remind people what your Pitch was, especially if you rewrote it, down in the Comments section, so they can easily be paired together and we can all get a better sense of your story. Since I am still only in possession of the Rough Drafts of everyone’s pitch I think it best if they share their updated work themselves.
And now, here are THREE Settings for your reading pleasure:
Name of Setting / Location: East of Eden
What kind of world is it? Fantasy
What kind of people inhabit this land? Human, Cursed Immortal Being, Primordial Beings
What era is this in? Biblical
Season/Climate: Spring to Autumn
Sights: An expansive cave on the side of a mountain that houses Adam, Eve, and briefly their children. Wide fields where wild flowers grow as well as tall blades of grass that house two altars built with stone and wood. Wooden animal pens for the flock of sheep. Fields of crops that grow varying vegetables.
Sounds: Soft rustles of the tall grass when the wind blows through, the crickets and birds chirping, the ground being struck as a hole is being made, sheep noises, the crackle of a fire.
Smell: Animal dung, the sweet smell of grass, the mildewy scent in a cave, the hickory scent of fire altars, iron/metallic scent of blood, wild flowers.
Name of Setting / Location: Earth, Kansas City Missouri
What kind of world is it? (Fantasy? Real?) Fantasy real mix.
What kind of people inhabit this land? Humans, Demons, Angels
What era is this in? (Time-Period) Modern Times 2016
Season/Climate: Maintains around the colder climates in everything except in summer.
Sights: Small suburbs that slowly transition in a downtown area.
Sounds: People’s chatter, birds chirping, breezes of air, the sounds of cars.
Smell: Smells of a standard downtown city.
Name of Setting / Location: This is the small seaside town of Purbeckshire in England. The town is at the bottom of a valley that opens out like the mouth of a ‘funnel’, where the valley meets the sea. The sides of the ‘funnel’ are very hilly and steep.
What kind of world is it? (Fantasy? Real?) Fictional but based on historic fact. The ‘British Resistance’ did really exist.
What kind of people inhabit this land? Human
What era is this in? (Time-Period) Towards the end of World War 2
Season/Climate: Autumn (Fall) with the weather cooling but remaining dry. Seasonal mists can come in the during the early morning.
Sights: In the deserted farmland and the woods and forest surrounding the town
Sounds: Wildlife sounds, occasional farm animals, human voices drifting from the town.
Smell: Smells from farm animals, wildlife smells and smells drifting up from the town.
Name of Setting / Location: Black Cherry Forest, also called the Rotting Woods by locals
What kind of world is it?: Fantasy
What kind of people inhabit this land?: Humans and hidden monsters
What era is this in?: Late 1990s
Season/Climate: In the middle of a summer drought
Sights: The forest is dry and dying in the summer drought. No animal tracks can be found and the tree branches are far too high up for any normal human to climb. The underbrush is thin and dying, as exhausted as the trees. The trees are mainly pine trees, but sparse enough that moonlight can be seen through the branches. The forest is well lit enough that there is no need for flashlights at night.
Sounds: For some reason, sounds do not carry in this forest. It is always deathly quiet, with only the sounds of footsteps to keep a person company. Every once and a while, though, if one listens closely, their footsteps gain a bit of an echo.
Smell: The forest is called the Rotting Woods by locals for a reason. The scent of pine covers it at first, but the closer you get to the heart of the forest, the worse the smells becomes. Or that is how it should be. As the game progresses, the scent grows stronger and stronger, permeating every bit of the woods.